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Showing posts with label unity. Show all posts
Showing posts with label unity. Show all posts

Friday, 21 February 2014

Sponge mode.

Having not done anything Game Programming related in a looong time, especially in C#, I've been spending the past little while planning and researching.

Things are coming together nicely.

So far I have the following roughed out:

  • State management and Scene handling
  • Environment Level Generation
  • Player Movement

I also have my Design Doc beefed out and some killer flow charts going on.

It's early days but there's the start of a wee game there! Not only that but the knowledge seems to be sticking/resurfacing. This is good!

Peace,

William.