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Monday 17 March 2014

Been a while.

Lots going on at the moment but I just stopped by to say that Playmaker for Unity is hella tight.

Friday 21 February 2014

Sponge mode.

Having not done anything Game Programming related in a looong time, especially in C#, I've been spending the past little while planning and researching.

Things are coming together nicely.

So far I have the following roughed out:

  • State management and Scene handling
  • Environment Level Generation
  • Player Movement

I also have my Design Doc beefed out and some killer flow charts going on.

It's early days but there's the start of a wee game there! Not only that but the knowledge seems to be sticking/resurfacing. This is good!

Peace,

William.

Thursday 20 February 2014

Tuesday 18 February 2014

Good dudes with Great Moves.

Hello all,

I'd like to take 5 minutes from things to talk about two very talented teams who are producing excellent titles in Scotland.

First up is Space Budgie, creators of the sombre 9.03m, who are making a wonderful logic puzzle game called Glitchspace. If you are a fan of Portal and head scratching then this is right up your street! There's even an alpha demo out in the wilderness (remember demos?).



Check it out on Steam Greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=227931365

Next on the roster is the delightful and talented Team Junkfish.

Their mission is to assist you in filling your pants with the aid of stunning visuals, tense procedural levels and VIRTUAL REALITY (Oculus Rift). So if your more of a horror junkie, consuming games like Slender or Amnesia then you definitely must check this out.



Again, you can vote on Steam Greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=227960559

It's great to see such amazing and creative work come out of Dundee and from people I know.

Cheers bods,

William.

Plug in baby!

So this morning has been spent installing plug-ins, SDKs and other such nonsense in the run up to pre-production prototyping.

I also did some really swell storyboards with magenta boxes where the player should be. High detail stuff!

Monday 17 February 2014

A post!

The design document and style guides for the upcoming project are coming along nicely. Once this is all wrapped up, I'll be moving on to the first stage of concept art.

Wednesday 12 February 2014

Hello and Welcome!

This little blog here will be a development diary/idea vomit area for all the titles I produce under the umbrella of '...therebemonsters...'. Shortly there will be a post about prototypes on my current title. So, for now, you can return to your regular internet viewing and tune in next week for more news!

Thanks,

William.